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GowLom2战神传奇引擎-脚本变量大全.txt09

2020-08-01来源:网络收集百度:已收录浏览:标签: 战神引擎 

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一、私有类型:变量名 类型 说明 FGMLevel: Word; FYBNum: Integer; FUsedYBNum: Integer; FNickLinFu: integer; FHaveTimeNum: integer; FHaveValidHer

 一、私有类型:变量名 类型  说明

    FGMLevel: Word;
    FYBNum: Integer;
    FUsedYBNum: Integer;
    FNickLinFu: integer;
    FHaveTimeNum: integer;
    FHaveValidHero: Boolean;
    FTrendDataValid: Boolean;
    FJiaYouPoint: Cardinal;
    FBoReferUser: Boolean;
    FBoSpreader: Boolean;
    FLevel: Word;
    FName: String;
    FFreeBagNum: Integer;
    FJob: Byte;
    FGender: Byte;
    FIsDead: Boolean;
    FMy_X: integer;
    FMy_Y: integer;
    FIsDeleted: Boolean;
    FNormalHide: Boolean;
    FIntParam: integer;
    FStrParam: String;
    FGoldNum: Integer;
    FMyShengwan: Integer;
    FMyUsedLfNum: Integer;
    FMyDiamondnum: Integer;
    FMyPKpoint: integer;
    FLuckNum: Integer;
    FHitRate: Byte;
    FQuickRate: Byte;
    FAC: Word;
    FMaxAC: Word;
    FDC: Word;
    FMaxDC: Word;
    FMC: Word;
    FMaxMC: Word;
    FSC: Word;
    FMaxSC: Word;
    FHP: Integer;
    FMaxHP: Integer;
    FMP: integer;
    FMaxMP: Integer;
    FMyLFnum: Integer;
    FMyExp: Cardinal;
    FDominateLevel: Word;
    FGuildName: string;
    FGuildLord: string;
    FIsGroupOwner: Boolean;
    FIsTeamMember: Boolean;
    FIsAStudent: Boolean;
    FGuildOrder: Integer;
    FLingXiValue: Integer;
    FHeroGender: Integer;
    FHeroLevel: Integer;
    FHeroJob: Integer;
    FHeroTypeExt: Integer;
    FPlatLv: Byte;
    FGuildPoint: Integer;
    FCallOutParam: string;
    FGetTrustByWine: Byte;
    FMyExpQuestValue: Cardinal;
    FMemberCount: Integer;
    FGloryPoint: Integer;
    FIsNetCafeUser: Boolean;
    FCombineHeroTrainType: byte;
    FMyAttackMode: byte;
    FAccumulatedTime: Double;
    FAccumulateFlag: Boolean;
    FPeiouName: string;
    FCurGlory: Integer;
    FLevelOrder: Word;
    FTryExchangeItemName: string;
    FTryExchangeItemMode: Cardinal;
    FEnterMapTick: longword;
    FActiveValue: Word;
    FTenYearImpress: Cardinal;
  二、发布型:变量名 类型  说明
    property GMLevel: Word read FGMLevel;
    property YBNum: Integer read FYBNum;
    property UsedYBNum: Integer read FUsedYBNum;
    property NickLinFu: integer read FNickLinFu;
    property HaveTimeNum: integer read FHaveTimeNum;
    property HaveValidHero: Boolean read FHaveValidHero;
    property TrendDataValid: Boolean read FTrendDataValid;
    property JiaYouPoint: Cardinal read FJiaYouPoint;
    property BoReferUser: Boolean read FBoReferUser;
    property BoSpreader: Boolean read FBoSpreader;
    property Level: Word read FLevel;
    property Name: String read FName;
    property FreeBagNum: Integer read FFreeBagNum;
    property Job: Byte read FJob;
    property Gender: Byte read FGender;
    property IsDead: Boolean read FIsDead;
    property My_X: integer read FMy_X;
    property My_Y: integer read FMy_Y;
    property IsDeleted: Boolean read FIsDeleted;
    property NormalHide: Boolean read FNormalHide;
    property IntParam: integer read FIntParam write FIntParam;
    property StrParam: String read FStrParam write FStrParam;
    property GoldNum: Integer read FGoldNum;
    property MyShengwan: Integer read FMyShengwan write FMyShengwan;
    property MyUsedLfNum: Integer read FMyUsedLfNum;
    property MyDiamondnum: Integer read FMyDiamondnum;
    property MyPKpoint: integer read FMyPKpoint;
    property LuckNum: Integer read FLuckNum;
    property HitRate: Byte read FHitRate;
    property QuickRate: Byte read FQuickRate;
    property AC: Word read FAC;
    property MaxAC: Word read FMaxAC;
    property DC: Word read FDC;
    property MaxDC: Word read FMaxDC;
    property MC: Word read FMC;
    property MaxMC: Word read FMaxMC;
    property SC: Word read FSC;
    property MaxSC: Word read FMaxSC;
    property HP: Integer read FHP;
    property MaxHP: Integer read FMaxHP;
    property MP: integer read FMP;
    property MaxMP: Integer read FMaxMP;
    property MyLFnum: Integer read FMyLFnum;
    property MyExp: Cardinal read FMyExp;
    property DominateLevel: Word read FDominateLevel write FDominateLevel;
    property GuildName: string read FGuildName;
    property GuildLord: string read FGuildLord;
    property IsGroupOwner: Boolean read FIsGroupOwner;
    property IsTeamMember: Boolean read FIsTeamMember;
    property IsAStudent: Boolean read FIsAStudent;
    property GuildOrder: Integer read FGuildOrder;
    property LingXiValue: Integer read FLingXiValue write FLingXiValue;
    property HeroGender: Integer read FHeroGender;
    property HeroLevel: Integer read FHeroLevel;
    property HeroJob: Integer read FHeroJob;
    property HeroTypeExt: Integer read FHeroTypeExt;
    property PlatLv: Byte read FPlatLv write FPlatLv;
    property GuildPoint: Integer read FGuildPoint;
    property CallOutParam: string read FCallOutParam write FCallOutParam;
    property GetTrustByWine: Byte read FGetTrustByWine;
    property MyExpQuestValue: Cardinal read FMyExpQuestValue;
    property MemberCount: Integer read FMemberCount;
    property GloryPoint: Integer read FGloryPoint;
    property IsNetCafeUser: Boolean read FIsNetCafeUser;
    property CombineHeroTrainType: byte read FCombineHeroTrainType;
    property MyAttackMode: byte read FMyAttackMode;
    property AccumulatedTime: Double read FAccumulatedTime;
    property AccumulateFlag: Boolean read FAccumulateFlag write FAccumulateFlag;
    property PeiouName: string read FPeiouName;
    property CurGlory: Integer read FCurGlory;
    property LevelOrder: Word read FLevelOrder;
    property TryExchangeItemName: string read FTryExchangeItemName write FTryExchangeItemName;
    property TryExchangeItemMode: Cardinal read FTryExchangeItemMode write FTryExchangeItemMode;
    property EnterMapTick: longword read FEnterMapTick;
    property ActiveValue: Word read FActiveValue;
    property TenYearImpress: Cardinal read FTenYearImpress;
  三、公共型:变量名 类型  说明
    function GetBagItemCount(const ItemName: string): Integer;
    function GetBagItemCountEx(const ItemName: string; iParam: Integer): Integer;
    function Give(const ItemName: string; ItemCount: Integer): Boolean;
    function BindGive(const ItemName: string; ItemCount: Integer): Boolean;
    function LoopGive(const ItemName: string; ItemCount: Integer; const loopCnt: Integer): Boolean;
    function Take(const ItemName: string; ItemCount: Integer): Boolean;
    function TakeExpand(const ItemName: string; ItemCount: Integer; iParam: Integer): Boolean;
    function TakeEx(const ItemName: string; ItemCount: Word;sReason:string;bIncludeEqp:Boolean): Boolean;
    procedure Flyto(const MapName: string; x: Word; y: Word);
    function FlyToDynRoom(sRoomName: string; x: Integer; y:Integer): integer;
    function FlyToDynEnvirWithIdx(sRoomName: string; idx, x, y:Integer): Boolean;
    function MapName: string;
    function DynRoomName: string;
    function DynRoomIdx: Integer;
    function IsCastle: Boolean;
    procedure PlayerNotice(const Msg: string; const vColor: word);
    procedure QuestInfo(const Msg: string);
    function GetV(const nTaskNo, nFieldNo: integer): Integer;
    function SetV(const nTaskNo, nFieldNo, nValue: integer): Boolean;
    function GetS(const nActNo, nFieldNo: integer): Integer;
    function SetS(const nActNo, nFieldNo, nValue: integer): Boolean;
    procedure PlayerDialog(const Msg: string);
    function DelAllThisItem(const ItemName: string): integer;
    procedure IncPkpoint(const AddNum: integer);
    function CheckBagItemEx(const ItemName: string; var ChkNum, ChkDura, ChkAllDura: integer): Cardinal;
    procedure CallOut(PsNpc: TObject; SpTime: integer; TimeOutProc : string);
    procedure CallOutEx(PsNpc: TObject; SpTime: integer; TimeOutProc : string);
    function IsGuildLord: Boolean;
    function IsFirstGuildLord: Boolean;
    procedure DecPkPoint(const X: integer);
    function ChgHair(const Kind: Byte): Boolean;
    function ChgSkillLv(const SkillName: string; ToLv: Byte; skillexp: integer): Boolean;
    procedure DoDamageWeapon(const nDamage: integer);
    function AddGold(Value: integer): Boolean;
    function DecGold(const Num: integer): Boolean;
    procedure RandomFlyTo(const MapName : string);
    function ReqCastleWar: Boolean;
    function BuildGuild(const GuildStr: string): integer;
    procedure AgreeMarry(Npc: Tobject);
    procedure DisAgreeMarry;
    procedure NpcDivMarry(Npc: TObject);
    function AgreeBaishi(Npc: Tobject): Boolean;
    procedure DisAgreeBaishi(Npc: TObject);
    procedure NpcLeaveTec(Npc: TObject);
    function TakeBodyEquipByName(const ItemStr: string; TakeNum: integer): Boolean;
    function TakeBodyEquipByPos(const nPos: integer): string;
    procedure AddLF(const nType, nNum : Integer);
    procedure AddLimLF(const nType, nNum : Integer);
    procedure DecLF(const nType, nNum : Integer; recordFlag : Boolean);
    function GetMyPositionInGuild: Integer;
    function GetHeroBagItemCount(const ItemName: string): Integer;
    function TakeFromHeroBag(const ItemName: string; ItemCount: Byte): Boolean;
    function GetItemNameOnBody(const nPos : Integer): string;
    procedure GroupFly(const sTargetMap : string);
    function GroupFlyEx(const sTargetMap : string): word;
    procedure ShiMenFly(const sTargetMap : string; mode: Integer);
    procedure CoupleFly(const sTargetMap : string);
    function ConfiscateBodyItem(const nPos : Integer): Boolean;
    function UpGradeHeroSkill(const skill_idx: Integer; skill_exp : Integer): Boolean;
    function TakeDiamond(TakeNum: integer; Npc: TObject): Boolean;
    procedure ChangeMapWithOths(const SeachMap: string);
    function CreateHero(heroName: string; hType, heroJob: Integer): Integer;
    procedure MakeDiamondWithYB(const Num : Integer);
    procedure Donatediam(const InPutStr: string);
    procedure RequestGuildWar(const TargGuildStr: string);
    procedure GiveBindItem(const ItemName: string; ItemNum : Integer);
    function GiveTimeOutItem(const itemName: string; endTime: TDateTime; iNum: Integer; bBind: Boolean): Boolean;
    procedure ReqOpenStorage(const InPutStr: string);
    procedure GroupFlyToDynRoom(roomName: string; roomIdx: Integer);
    procedure GroupFlyToDynRoomInRange(roomName: string; roomIdx, x, y, iRange: Integer);
    procedure GroupCallOut(npc: TObject; procName, param: string; deltTime: Integer);
    function GroupSetV(const nTaskNo, nFieldNo, nValue: integer): Boolean;
    procedure FlyToObserverMap;
    function GetLeiTaiState: Integer;
    function DoSendPlayerToLeitai: Integer;
    function GetWarResult: Integer;
    function GetMyLeiTaiFlag: Integer;
    procedure PsConsumeYb(const NeedYb : integer);
    procedure ReqBuildDiamond(const InPutStr: string);
    procedure IncNickLinFu(value: integer);
    procedure DecNickLinFu(value: integer);
    function GetHeroSkillStr: string;
    function MyHeroState(HeroType : Integer): Integer;
    procedure AddTaskToUIList(const id, ShowUIFlag: Integer);
    procedure UpdateTaskDetail(const id, ShowUIFlag: Integer);
    procedure UpdateTaskProgress(const id, ShowUIFlag: Integer);
    procedure DeleteTaskFromUIList(const id, ShowUIFlag: Integer);
    procedure DoRelive(const delayTime, hp : Integer);
    procedure LeftTime(const MsgStr : string; iLine, iSec : Integer);
    procedure AutoGotoMap(const mapName: string; x, y: Integer);
    function AddSkillExp(const name: string; const exp: Integer): Boolean;
    function AddHeroSkillExp(const name: string; const exp: Integer): Boolean;
    function UpgradeHeroSkillLv(const name: string): Boolean;
    function NewBieGiftConsume: Boolean;
    function GetLimitLinfu: Integer;
    function ShowLingfu3: Integer;
    function DecGloryPoint(vsId, nPrize, nNum: Integer; bAddPoint: Boolean; const desc: string): Boolean;
    function AddGloryPoint(nNum: Integer): Boolean;
    procedure AddLogRec(const Cmd: word; const ItemName: string; const ItemId: Cardinal; const ItemNum: integer; const Desc: string);
    function PsYBConsum(npc: TCreature; const callbackProc: string; vsId, nPrice, nNum: Integer): Boolean;
    function PsYBConsumEx(exeTag: Byte; const callbackProc, DescName: string; vsId, nPrice, nNum: Integer): Boolean;
    procedure AddDbLinfuTime(secTime: Cardinal);
    function BoInDbLinfu: Boolean;
    function ChkIfCanAddUSExp: Integer;
    function AddUSExp(const lfNum, powerVal, skillExp: Integer): Integer;
    function MakeSlave(const SlaveName: string; const MagicLv, nCount: Integer; RoyaltySec: Cardinal; const BoFromHero: Boolean; hpAfterSlave: Integer): TCreature;
    function CheckSkill(skillId: Integer): Integer;
    function CheckHeroSkill(skillId: Integer): Integer;
    procedure GiveConfigPrize(const PrizeIdx: integer; const InfoStr: string; TempTransferFlag : Boolean);
    function GiveHeroExp(exp: Cardinal; bAddBall: Boolean): Boolean;
    function GiveHeroSuperExp(exp: Cardinal; bAddBall: Boolean): Boolean;
    function GiveHeroSuperExpLoop(exp: Cardinal; bAddBall: Boolean; const loopCnt: Integer): Boolean;
    function GiveHeroForceExp(exp: Cardinal; bAddBall: Boolean): Boolean;
    function GiveItemWithDura(const itemName:string; ItemNum:Integer; ItemDura:Word): Boolean;
    procedure GetAwardItem(const ActOrder: string);
    function TakeFullDuraItem(const ItemName: string; ItemCount: Integer): Boolean;
    function SignIn: Boolean;
    function GetSignInActPrize: Integer;
    function GetSignInActPrizer(var lucker1, lucker2: string): string;
    procedure SignInDayAct;
    function GetSignInDayActPrizer(prizeLv: Integer): string;
    function GetSignInDayActTag: Integer;
    function GetWeaponLucky(boAddBase: Boolean; bHero: Boolean): Integer;
    function SetWeaponLucky(val: Integer; bHero: Boolean): Boolean;
    function GetNecklaceLucky: Integer;
    function UpWeaponNoBroken(upType: Byte; bSureSuc: Boolean; bHero: Boolean): Integer;
    procedure FinishCombineHeroTrain;
    procedure ClearMulExpTime;
    function SetAllGroupMemTag(const nNode, nVal: Integer): Boolean;
    function AddAllGroupMemTag(const nNode, nVal: Integer): Boolean;
    function SetSelfGroupMemTag(const nNode, nVal: Integer): Boolean;
    function GetSelfGroupMemTag(const nNode: Integer): Integer;
    procedure AddGuildPoint(const nVal: Integer);
    procedure ReqPieceUpNewYearPicture(const iMod, iNum, iNeedValue: Integer);
    function GroupChkTagV(const nNum, nField, nVal, nTag: Integer): Boolean;
    function GroupChkTagS(const nNum, nField, nVal, nTag: Integer): Boolean;
    function QueryGloryPointByGoodsNum(const goodsType, goodsNum: Integer): Integer;
    function QueryGoodsNumByYBNum(const goodsType, ybNum: Integer): Integer;
    function SellGoodsToGetGloryPoint(const goodsType, goodsNum: Integer): Integer;
    function ConsumeYBToBuyGoods(const goodsType, consumeYbNum: Integer): Integer;
    function GetGoodsCurrentStorage(const goodsType: Integer): Integer;
    function AddStoreItem(itemStr: string): Boolean;
    function AddAccountStorageCnt(num: Integer): Boolean;
    function GetAccountStorageCnt: Integer;
    procedure GroupFlyInRange(mapName: string; x, y, iRange: Integer);
    function SendItemsToOther(const playerName, takeItemName, giveItemName: string; const takeItemNum, giveItemNum, needBagNum: Integer): Integer;
    procedure DropItemDownExt(itemName:string;itemNum:Integer);
    function QueryTeamMemberLevelInfo(const limitLv: word): Integer;
    procedure GroupExecuteProc(npcObj: TObject; procName: string);
    function TakeCastleStone(nTakeType:Word): Integer;
    function GetCastleStoneOwners(nTeamID:Word;var Status:Word): string;
    function GetEquipmentBreakLevel(const nPos:integer;bHero:Boolean): Integer;
    function ChgEquipmentBreakLevel(const nPos:integer;Value:Integer;bHero:Boolean;bAdd:Boolean): Integer;
    procedure ReqStartTransferArea(const iTransferMode: Word; iZoneId, iGroupId: Word);
    procedure ReqAddRemoteTAScore(const wScoreType, wScore: Word);
    function QueryTAScore(const wScoreType: Word): Integer;
    function DecTAScore(const wScoreType, wDecScore: Word): Boolean;
    procedure AddPlayerAbil(abilType, abilVal, lastSec: Word);
    procedure AddHeroAbil(abilType, abilVal, lastSec: Word);
    procedure SetHeroLevel(level: Word);
    function AutoReLive(sMapName:string;x,y:Integer;bMaxHP:Boolean;bMaxMP:Boolean): Boolean;
    function GetAroundMonNum(const sMonName: string;x,y,Rang:Integer): Integer;
    function FindPlayer(sHumanName:string): Boolean;
    function FindPlayerByName(sHumanName:string): TPlayer;
    function SetVEx(const nTaskNo, nFieldNo,nValue:Integer;sHumanName:string): Boolean;
    function GetVEx(const nTaskNo, nFieldNo: Integer;sHumanName: string): Integer;
    function GiveItemsToOther(const npc:TCreature;const TargName,ItemName:string;const ItemNum,nPrice:Integer;bUseGp:Boolean): Integer;
    function GetPlayerGender(const sHumanName: string): Integer;
    function GetSpouse: TPlayer;
    function GetSkillLevelExt(const SkillName:string;bHero:Boolean): Integer;
    function UpdateEverydayActOrder(const iActNo, iFieldNo: Integer;const sName: string; const iScore: Integer): Integer;
    function QueryAllVoteTopTen: string;
    procedure ShowCurrentBless(const lv: Integer; const info1, info2, info3: string);
    function ChgTenYearImpress(value:Integer): Boolean;
    function GetCastleOrdDesc: String;
    function GetCastleGift(Npc:TCreature;iOrd:Integer): Integer;
    procedure CreateCampAnimal(const monName: string; const campIdx, MonX, MonY, MonNum, Range, targX, targY: Integer);
    procedure DominaterCall;
    function VIPCall(const s:string;isCall:Boolean): Boolean;
    procedure CreateGuildHero(const heroName, mapName: string; initX, initY, targX, targY, Num: Integer);
    procedure SetGuildHeroTargXY(const targX, targY: Integer);
    function CreateProtectHero(const heroName: string): Boolean;
    function GetMyGuildHeroNum: Integer;
    procedure AddMyGuildResource(const num: Integer);
    function DecMyGuildResource(const num, castleType: Integer): Boolean;
    function CurMyGuildResource: Integer;
    function MyGuildDreamCastCost: Integer;
    procedure SetGuildParam(const pType, pNum: Integer);
    function GetGuildParam(Const pType: Integer): Integer;
    procedure InputDialog(MsgStr: string; DlgType, InputType: Integer);
    procedure SetPlayerLevel(level: Word);
    function PreSentItem(const TargName,ItemName:string;ItemNum:Integer;sex:Byte;bReUsed:Boolean;bBind:Boolean): Integer;
    function GiveHumLevelBuffer(bufType, initLv, coldTimeSec: Integer; bHero: Boolean): Integer;
    function OpenEquipmentMascotToMax(const ALevel: Integer): Boolean;
    function IsInlayRabbitMascot(AItemName: String): Boolean;
    function GetEquipmentMascotLevel: Integer;
    function GetEquipmentMascotLevelHero: Integer;
    function UnShutupSelf: Integer;
    function OpenEquipmentMascotToMaxHero(const ALevel: Integer): Boolean;
    function IsInlayRabbitMascotHero(AItemName: String): Boolean;
    procedure setMyGuildTag(idx, val: Integer);
    function getMyGuildTag(idx: integer): Integer;
    procedure ClientSellerCancelYBDeal;
    procedure QueryTaskDispatch;
    procedure DoScriptHpMpRecover(const nHp, nMp, nHeroHp, nHeroMp: Integer);
    procedure SetVipTag;
    procedure TryOpenZillion(iType: Integer);
    procedure CreateMon(const MapName: string; X, Y, Ranger: Integer; MonName: string; MonNum: Integer);
    function GetObPoint: integer;
    procedure DeleteObPoint;
    procedure AddGuanMoPoint(gmPoint: Integer);
    function IsGroupMember(const chrName: String): Boolean;
    function RepairBodyEquip(EquipPos: Byte): Boolean;
    function AddPointToMarkStoneCharm(const point: Cardinal; const isMaster: Boolean): Boolean;
    function GetTrendV(const fieldName:string): Integer;
    procedure DecJiaYouPoint(point: Integer);
    function OpenStorage(storageType: Integer): Integer;
    procedure PlayerEnterXinfaMap(enterType: Byte; mapLevel: Integer);
    function DeleteSkill(const SkillName: string): Boolean;
    function LearnMagic(const magName: string): Boolean;
    procedure LearnLNJN(const iType:Integer);
    procedure UpLevelLNJN(const iType: Integer);
    procedure DelBagItemOfAll;
    procedure HeroLearnLNJN(const iType:Integer);
    procedure HeroUpLevelLNJN(const iType: Integer);
    function ExchangeEquip_SameIden(SourceEquip, DestEquip: string; boBind : Boolean): Boolean;
    procedure OpenMilRank;
    procedure StartPaodian(DuraSec:integer);
    procedure BeginTransLog(Logtype:integer);
    procedure EndTransLog;
    function GetLianTiLv: Integer;
    function GetQiangTiLv: Integer;
    function GetTiPoLv: Integer;
    function GetQiangTiPhase: Integer;
    function GetTiPoPhase: Integer;
    function GetLianTiLv_hero: Integer;
    function GetQiangTiLv_hero: Integer;
    function GetTiPoLv_hero: Integer;
    function GetQiangTiPhase_hero: Integer;
    function GetTiPoPhase_hero: Integer;
    function LearnSkillByScript(skillName: string; boHero: Boolean; initLevel: Integer): Boolean;
    function UpgradeSkillByScript(skillName: string; boHero: Boolean): Boolean;
    function GetSkillLevelByScript(skillName: string; boHero: Boolean): Integer;
    procedure FlyToWeSpot;
    function AddPlayerDailyCount(TaskID, Count: Integer): Boolean;
    function SubmitLegendBook: Boolean;
    function GetWWSQPassNum: Integer;
    function JoinMirMatch: Boolean;
    function GetMirMatchPrize: Boolean;
    function GetPneumaTotalLevel: Word;
    function ExpandStorageSpace(AddedCount: Integer): Integer;
    function GetStorageSpaceCount: Integer;
    procedure HelperDialog(const msg: string);
    procedure NewFullMailEx(const ATitle,AContext: string; AMailType: Integer; AMonyCount: Integer;AMonyType: Integer;  const AItemInfo: string; ACreateDateTime: string);
    function CreateSelfCorps(const CorpsName: String): Integer;
    function CreateSelfGild(const GildName: String): Integer;
    function GetCorpsName: string;
    function GetGildName: string;
    function GetVitalityValue(ValueIdx : Integer): Integer;
    function GetVExpToBeConverted: Cardinal;
    procedure SetVExpToBeConverted(Value : Cardinal);
    function IncVExpToBeConverted(Value : Cardinal): Boolean;
    function DecVExpToBeConverted(Value : Cardinal): Boolean;
    function IncActivePoint(const Value : Integer): Integer;
    function DecActivePoint(const Value : Integer): Integer;
    function GetActivePoint: Integer;
    function GetTmpActivePoint: Integer;
    function CanEnterActiveMap(const MapStr : string): Boolean;
    procedure NotifyClientCommitItem(AResult: Integer; const AMsg: string);
    function ActiveAuthen(AuthenLv : Integer; AuthenOrder : Integer): Integer;
    function ActiveDelAuthen(AuthenLv : Integer; AuthenOrder : Integer): Integer;
    function CheckAuthen(AuthenLv : Integer; AuthenOrder : Integer): Boolean;
    function HelpOtherAuthen: Integer;
    function AuthByHelped(AuthenLv : Integer; AuthenOrder : Integer): Integer;
    function TakeByClientID(const AClientItemID: Integer): Boolean;
    function SysGiveGift(const ItemStr: string;Num: integer;BoBind: Boolean): Boolean;
    function GetCreateTime: Double;
    procedure SystemMsg(const AType: Char; const AMsg: string);
    function learnLivingSkill(Id : Integer): Integer;
    procedure SendLivingSkillStatus;
    function AddToBuyGoodsLogByScript(const GoodsName: string; const GoodsIdx, GoodsWantNum, TotalPrice: Integer): Integer;
    function HumanPush(const Content: string; const OpenActType: Integer): Integer;
    function GetMyTaskState(const TaskID: Integer): Integer;
    function GetMyTaskDetail(const TaskID, ShowUIFlag: Integer): string;
    procedure TaskDialog(const TaskID: Integer; const Msg: string);
    procedure QueryAwardCode(const CodeStr: string);
    procedure SetAwardCodeActiveParam(const CodeStr: string; const ActiveParam: Integer);
    procedure ScriptRequestAddYBNum(const AddNum: Integer);
    procedure ScriptRequestSubYBNum(const SubNum: Integer);
四、特殊变量
    FRepDoorGold: Integer;
    FRepWallGold: Integer;
    FHireGuardGold: Integer;
    FHireArcherGold: Integer;
    FInputStr: string;
    FInputOK: Boolean;
    FInputButton: Word;
    FMy_X: Integer;
    FMy_Y: Integer;
    property RepDoorGold: Integer read FRepDoorGold write FRepDoorGold;
    property RepWallGold: Integer read FRepWallGold write FRepWallGold;
    property HireGuardGold: Integer read FHireGuardGold write FHireGuardGold;
    property HireArcherGold: Integer read FHireArcherGold write FHireArcherGold;
    property InputStr: string read FInputStr;
    property InputOK: Boolean read FInputOK;
    property InputButton: Word read FInputButton;
    property My_X: Integer read FMy_X;
    property My_Y: Integer read FMy_Y;
    procedure NPCSay(const MsgStr: string);
    procedure CreateMon(const MapName : string; X, Y, Ranger : Integer; MonName : string; MonNum : Integer);
    procedure CreateFamePlayerMon(const MapName: string; X, Y: Integer; MonName: string; iRank, MonNum: Integer);
    procedure ClearMon(const MapName : string);
    procedure ClearMonEx(const MapName: string;bAll:Boolean);
    function CheckCurrMapMon: Integer;
    function CheckMapMonByName(const sMapName, sMonName: string): Integer;
    function CheckCurrMapHum: Integer;
    procedure FillGoods(const GoodName : string; Num, Interval : Integer);
    procedure AddStdMode(nMode: Word);
    procedure Click_Buy(Clicker: TPlayer);
    procedure Click_Sell(Clicker: TPlayer);
    procedure Click_Repair(Clicker: TPlayer);
    procedure Click_Open_Mosaic_Hole(Clicker: TPlayer);
    procedure Click_Open_Duihuan_Contri(Clicker: TPlayer);
    procedure Click_Open_MyOffiRankUI(Clicker: TPlayer);
    procedure Click_Open_AttachAbilUI(Clicker: TPlayer);
    procedure Click_Open_MirTianTiOrder(Clicker: TPlayer);
    procedure Click_RepairEx(Clicker: TPlayer;RepairMode:Word);
    procedure Click_SRepair(Clicker: TPlayer);
    procedure Click_Storage(Clicker: TPlayer);
    procedure Click_GetBack(Clicker: TPlayer);
    procedure Click_Acc_Storage(Clicker: TPlayer);
    procedure Click_Acc_GetBack(Clicker: TPlayer);
    procedure Click_EQP_Operate(Clicker:TPlayer;OpCode:word);
    procedure Click_GoldChgBar(Clicker: TPlayer);
    procedure Click_BartoBrick(Clicker: TPlayer);
    procedure Click_BricktoBar(Clicker: TPlayer);
    procedure Click_BartoGold(Clicker: TPlayer);
    procedure Click_Makedrug(Clicker: TPlayer);
    procedure NpcNotice(MsgStr: string);
    procedure NpcSideNotice(const MsgStr: string);
    procedure NpcMapNotice(const MsgStr: string; const iColor: Integer);
    function GetCastleTotalGold: Integer;
    function GetCastleTodayIncome: Integer;
    function GetCastleDoorState: string;
    procedure Click_TakeOutGold(Hum: TPlayer; const GoldNumStr: string);
    procedure Click_SaveGold(Hum: TPlayer; const GoldNumStr: string);
    procedure Click_RepairDoor(Hum: TPlayer);
    procedure Click_RepairWall(Hum: TPlayer; const nPos: Integer);
    procedure Click_HireGuard(Hum: TPlayer; nPos: Integer);
    procedure Click_HireArcher(Hum: TPlayer; nPos: Integer);
    procedure OpenCastleDoor(bOpen : Boolean);
    procedure InputDialog(Hum: TPlayer; MsgStr : string; DlgType, InputType : Integer);
    function ReqBecomeCeleb(Hum: TPlayer): Integer;
    function GetCelebName: String;
    function GetCelebLv: Integer;
    procedure ChgCelebColor(ColIdx : Integer);
    procedure ReqBecomeCeleb(Hum: TPlayer);
    function ReqCastleOwnerNpc(Hum : TPlayer): Integer;
    function StorageAllBagItems(Sender: TPlayer): string;
    function ClickUpWeaponNow(Hum: TPlayer): Integer;
    function ClickUpWeaponNoBreak(Hum: TPlayer): Integer;
    function ClickGetBackUpWeapon(Clicker: TPlayer): Integer;
    procedure AddNpcProp(npcProp : Integer);
    function ChkStrInFile(const sFileName, sSearchStr : string): Boolean;
    function AddStrToFile(const sFileName, sAddStr : string): Boolean;
    function DelStrFromFile(const sFileName, sDelStr : string): Boolean;
    function GetAroundMonNum(const sMonName : string): Integer;
    procedure SetMonTargetXY(const x, y : Integer);
    procedure NpcRecallPlayers(const sSrcMap : string; num : Integer);
    procedure PlayDice(Player : TPlayer; iDiceNum : Integer; sFunc : string);
    procedure ClickUpgradeJewels(Player: TPlayer; const nPos :  Integer);
    procedure ClientAskYBDuanZao(Player: TPlayer);
    procedure ClientQuestGetDiam(Player: TPlayer; Num: integer);
    procedure RefreshCredit(Player: TPlayer);
    procedure ClientReqGetBackLostItem(Player: TPlayer; const LostType: integer);
    procedure ReqItemByGoldID(Player: TPlayer);
    procedure ReqItemByGoldAct(Player: TPlayer);
    procedure ReqItemByPlatina(Player: TPlayer);
    procedure ClientQueryLastDealMsg(Player: TPlayer);
    procedure ClientQueryYbDealItem(Player: TPlayer; flag : Boolean);
    procedure ClientAskOpenYB(Player: TPlayer);
    procedure ReqGetFirstUsedGift(Player: TPlayer);
    procedure ClientYBbuyLF(Player: TPlayer; const Num: integer);
    procedure BuyWineFromNpc(Player: TPlayer);
    function UseGuildPoint(Player: TPlayer): Integer;
    function GetSomeGuildPoint(Player: TPlayer): Integer;
    function ChangeGPSwitch(Player: TPlayer): Integer;
    procedure GiveWine(Player: TPlayer; const sName: string; iDrinkVal, iQuality: integer);
    function MapName: string;
    procedure RequestBaishi(Hum: TPlayer; const InPutStr: string);
    procedure SendKaiChuList(Hum: TPlayer);
    procedure NpcKickOutStu(Hum: TPlayer; const stuNo: Integer);
    procedure RequestMarry(Hum: TPlayer; const InPutStr: string);
    procedure ClickComposeDress(Player: TPlayer; const ProcStr: string);
    function GetCastleGuildName: string;
    function GetCastleLoadName: string;
    procedure GiveConfigPrize(Player: TPlayer; const PrizeIdx: integer; const InfoStr: string);
    procedure UpgradeSelfMagicShield(Player: TPlayer);
    procedure UpgradeHeroMagicShield(Player: TPlayer);
    function CheckMarry(Player: TPlayer): Integer;
    procedure ReqPopGift(Player: TPlayer);
    procedure EngageArcher(Hum: TPlayer; Idx: integer);
    function IsExistArcher(Hum: TPlayer; Idx: integer): Boolean;
    function GetMoveChance(Hum: TPlayer; Idx: integer): Boolean;
    function GetEngageChance(Hum: TPlayer): Boolean;
    procedure SetRebate(nRebate : Word);
    procedure EnterRouteWayByLF(Hum: TPlayer; BoClientClick: Boolean);
    procedure EnterRouteWayByLFEx(Hum: TPlayer; BoClientClick: Boolean;bFree:Boolean);
    procedure EnterGuan(Hum: TPlayer);
    procedure EnterNewGuan(Hum: TPlayer);
    procedure ChkMonAndItem(Hum: TPlayer);
    procedure WantWarMon(Hum: TPlayer);
    procedure GetSkyPrize(Hum: TPlayer);
    procedure EnterMyStery(Hum: TPlayer);
    procedure ClientGetPrize(Hum: TPlayer);
    procedure EnterNext(Hum: TPlayer; BoMyStery: Boolean);
    procedure EnterNext2(Hum: TPlayer);
    procedure OpenActionBox(Hum: TPlayer);
    procedure ShowBook(Player: TPlayer; i, j: Integer; s: string);
    procedure CreateDynRoomMon(const sRoomName: string; idx, X, Y, Ranger: Integer; MonName: string; MonNum: Integer);
    function GetAIdleDynRoomIndex(roomName: string): Integer;
    function GetAIdleDynRoomIndexEx(roomName: string;owner:TPlayer): Integer;
    procedure UpHelmet(Hum: TPlayer);
    procedure FoundryList(Clicker: TPlayer);
    procedure MakeItemUseDiam(Hum: TPlayer);
    procedure DiaPeif(Hum: TPlayer; const nCmd: integer);
    function NewYearOrderPresent: string;
    function NewYearOrderAccept: string;
    function CurrentNewYearOrderPresent: string;
    function CurrentNewYearOrderAccept: string;
    function GetCurrentNewYearOrder(Hum: TPlayer): string;
    function GetLastNewYearOrder(Hum: TPlayer): string;
    function NewYearGetMyGift(Hum: TPlayer): Integer;
    function SubmitBallQuest(Player: TPlayer): Integer;
    function CheckCastleWarDate: string;
    function GetListOfWar: string;
    function GetGuildWarGold: Integer;
    procedure RndGetMedal(Hum: TPlayer; const ProcStr: string);
    procedure SpeGetMedalByRy(Hum: TPlayer; const ProcStr: string);
    procedure SpeGetMedalBySW(Hum: TPlayer; const ProcStr: string);
    procedure UpMedalAbil(Hum: TPlayer);
    procedure ReqUseTimeBuyLF(Hum: TPlayer; const Num: integer);
    procedure UpFeeUserAct(Hum: TPlayer);
    procedure OpenNeedKeyBox(Hum: TPlayer);
    procedure OpenNeedKeyBox2(Hum: TPlayer);
    procedure OpenLuckBox(Hum: TPlayer);
    procedure OpenLuckBox2(Hum: TPlayer);
    procedure UseNick(Hum: TPlayer; Usetype: integer);
    procedure NPCDropItem(ItemName: string; nRanger, ItemNum: integer);
    procedure NPCDropItemToAllMapRnd(ItemName: string; ItemNum: integer);
    procedure BuyLfBag(Sender: TPlayer);
    function UpdateEverydayActOrder(const iActNo, iFieldNo: Integer; const sName: string; const iScore: Integer): Integer;
    function GetCurrentEAPeriod(const iActNo, iFieldNo: Integer): Integer;
    function GetCurrentEAIdxByName(const iActNo, iFieldNo: Integer; const sName: string): Integer;
    function GetCurrentEANameByIdx(const iActNo, iFieldNo, idx: Integer): string;
    function GetCurrentEAScoreByIdx(const iActNo, iFieldNo, idx: Integer): Integer;
    function GetLastEAIdxByName(const iActNo, iFieldNo: Integer; const sName: string): Integer;
    function GetLastEANameByIdx(const iActNo, iFieldNo, idx: Integer): string;
    function GetLastEAScoreByIdx(const iActNo, iFieldNo, idx: Integer): Integer;
    function GetEAOrderInfo(const iActNo,iFieldNo,Page,TotalPage,PrePage:Word;isCurrent:Boolean;sProcName:string): string;
    function EAOrderIsStart(const iActNo,iFieldNo:Integer): Boolean;
    procedure GiveConfigPrizeTemp(Player: TPlayer; const PrizeIdx: integer; const InfoStr: string);
    procedure SetWineTreat(wtType: Byte; boDesk: Boolean);
    function GetTreatWine(Hum: TPlayer): Integer;
    procedure ResetHeroExpFealty(player: TPlayer);
    function HeroRename(player: TPlayer; const oldName, newName: string): Integer;
    function AddPlayerBodyLuck(player: TPlayer; const addPoint: Integer): Integer;
    procedure TryEnterSuperSky(player: TPlayer);
    function GetRandItem(idx: Integer): string;
    function GetRandItemEx(curTimeTag: Cardinal; idx: Integer): string;
    procedure MoveAllHumInMap(const desMap: string; x, y: Word);
    procedure MoveAllHumInMapByLevel(const desMap: string; const x, y: Word; const humLv, humForceLv, humSuperForceLv: Integer; const opType: Integer);
    procedure RegDelayProc(const procName: string; delaySec: Integer);
    procedure CreateMapEvent(const eventType, lineNo, columnNo, lastSecond, startDamage, intervalSecond, incDamage: Integer);
    procedure RemoveMapEvent(const eventType, lineNo, columnNo: Integer);
    procedure Click_Vote(Clicker:TPlayer;VoteMode:Word);
    procedure ComposeItem(Player:TCreature;iMode:Integer;NeedItemNum:Integer);
    procedure OpenDialogsWindows(Player:TCreature;WindowsID,SubID:Integer);
    procedure LoadPlayerStatuary(job, gender: Byte);
    procedure AppearanceTransform(objCret: TCreature);
    procedure UpdateFameNpc(const iRank: Integer);
    function GetFamePlayerNameByRank(const iRank: Integer): string;
    procedure DoHitAction;
    procedure DoHideAction;
    procedure DoShowAction;
    procedure DoFlyAction(const desMapName: string; var desX, desY: Integer);
    procedure DoHideNpcEx(const sMapName, sNpcName: string);
    procedure DoShowNpcEx(const sMapName, sNpcName: string);
    procedure SendRollMsgInCurrentMap(const sMsgStr: string; const iType: Integer);
    function GetNormalCastleFlagOwner(const flagName: string): string;
    function GetNormalCastleScoreRslt(page: Integer): string;
    function GetNormalCastleMatchTakeInfo: string;
    function GetNormalCastleTakeInfo(page: Integer): string;
    procedure PlayRepairSwordEffect(const playTime: Integer);
    function GetRecycleItemFeeName(stuffIdx: Integer): string;
    function GetFreeRetrieveList(Listid:Integer): string;
    procedure ClickOpenFreeRetrieve(Clicker: TPlayer);
    procedure SetPaoDianPrizeAndperiod(Prize:string;PeriodSec:Integer);
    procedure SetMapParam(param:string);
    procedure YBDealDialogShowMode(APlayer: TPlayer; BoFirst: Boolean);
    function MaxStrengthenEquipLv(APlayer: TPlayer): Integer;
    function GivePositiveVValue(const Value : Integer; Order : Integer; APlayer : TPlayer): Integer;
    function ConvertVExp(APlayer : TPlayer; VValue : Integer; VTypeIdx : Integer): Cardinal;
    procedure AddPlayerHonorValue(const Value: Integer);
    procedure SubPlayerHonorValue(const Value: Integer);
    function GetPlayerHonorValue: Integer;
    procedure NotifyClientUPdBagItem(APlayer : TPlayer; Item : TBaseItem);
    procedure NewFullMailEx(const ARecvName, ATitle,AContext: string; AMailType: Integer;);
    procedure NotifyClientOpenUpdateClothes(APlayer: TPlayer);
    procedure Click_CommitItem(Clicker: TPlayer; Series: Word; HintInfo: string);
    function GetComingVersion(idx:Integer): string;
  function GetValidStr(Str: string; var Dest: string; const divier: Char): string;
  procedure DebugOut(const s: string);
  procedure ServerSay(const MsgStr : string; nColor : integer);
  function CheckOtherMapMon(const MapName: string): Integer;
  function CheckOtherMapHum(const MapName: string): Integer;
  function GetNow: Double;
  function GetYear: Word;
  function GetMonth: Word;
  function GetDay: Word;
  function GetHour: Word;
  function GetMin: Word;
  function MirStrToDateTime(const str: string): Double;
  function MirDateTimeToStr(const FormatStr: string; date: Double): string;
  function GetDayOfWeek: Word;
  function minusDataTime(dt1, dt2: Double): Integer;
  function SecondsBetween(dt1, dt2: Double): Integer;
  procedure PsDecodeDate(const dt: Double; var Year, Month, Day: Word);
  procedure PsDecodeTime(const dt: Double; var Hour, Min, Sec, MSec: Word);
  function AddDateTimeWithSec(const dtNow: Double; ASec: Integer): Double;
  function ConvertDateTimeToDB(dt : Double): Integer;
  function ConvertDBToDateTime(dt : Integer): Double;
  function GetDateNum(datetime : Double): Integer;
  function GetMapCanWalkXY(MapName : string;var x:Integer; var y : Integer;BoOver: Boolean; BoForce: Boolean): Boolean;
  function GetG(const paramNo, index : Integer): Integer;
  function SetG(const paramNo, index, value : Integer): Boolean;
  function PsPower(const base, exponent: Double): Double;
  procedure RollMsg(const MsgStr: string);
  procedure RollMsgEx(const MsgStr: string; const iType: Word);
  function SendYBShopConfig(const NeedLoadGoodsNames: string): Boolean;
  procedure SetYBShopRefreshTime(const str: string);
  function GetDynRoomHumNum(const roomName: string; roomIdx: Integer): Integer;
  function GetDynRoomCnt(const roomName: string): Integer;
  function PsHaveFreeDynRoom(const roomName: string): Boolean;
  procedure MakeCattleCrazy;
  function GetAdvPlayerNum: Integer;
  function PsIsDynRoomValid(roomName: string; roomIdx: Integer): Boolean;
  procedure KickAllHumToMap(srcMap, desMap: string; x,y: Word);
  function GetCurrentEANameByIdx(const iActNo, iFieldNo, idx: Integer): string;
  function UpdateEverydayActOrder(const iActNo, iFieldNo: Integer;const sName: string; const iScore: Integer): Integer;
  function GetEAOrderInfo(const iActNo,iFieldNo,Page,TotalPage,PrePage:Word;isCurrent:Boolean;sProcName:string): string;
  function GetScoreByName(const iActNo,iFieldNo:Integer;const sHumanName:string;isCurrent: Boolean): Integer;
  function EAOrderIsStart(const iActNo,iFieldNo:Integer): Boolean;
  procedure PlayerCry(const chrName: string; iType: Word; strMsg: string);
  procedure PlayerGive(const chrName: string; const ItemName: string; ItemCount: Integer);
  function ReadIniSectionStr(const sFileName, sSection, sIdent: string): string;
  function WriteIniSectionStr(const sFileName, sSection, sIdent, sValue: string): Boolean;
  function PsCeil(const X: Extended): Integer;
  procedure InitTaskDispatchInfo(cmpCost, acceptCnt, dispatchCnt, bronzeCost, silverCost, goldCost: Integer);
  function GetOpenGameTime: Double;
  function G_Version: string;
  function BroadcastPush(const Content: string; const OpenActType: Word): Integer;
 
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